Showing posts with label advertising. Show all posts
Showing posts with label advertising. Show all posts

Oct 18, 2010

RenRen shifts marketing focus to social gaming

If their latest ad campaign is anything to go by, RenRen – China’s answer to Facebook – seems to have shifted its marketing focus to social gaming:

The animated animals, vegetables and furniture are references to China’s leading social games, which allow users to manage virtual farms, vegetable patches and restaurants.
The message and tone of this campaign contrasts with its campaign last year, which showcased ‘real-life’ stories of people using RenRen to connect:
Adquan.com (Chinese) claims that this shift is RenRen’s answer to the much-discussed question of whether China’s online social networks are for meeting new people or allowing existing friends to play.
This might be going a little far, since Chinese social networks can provide both services simultaneously. For me, however, the new campaign at least highlights one thing: that social gaming is currently far more important to Chinese online social networks than their Western counterparts.

Aug 13, 2010

Facebook Ad Sales to Hit $1.2 Billion This Year


Interestingly, Facebook's fastest growing area comes from its self-serve ad platform, which launched in August 2007. "We believe it accounted for about half of all ad spending on Facebook," eMarketer senior analyst Debra Aho Williamson said. "It's really become a tremendous business for the company. We didn't account for the size of that business last year in our estimate, but we found that it's become a great tool for direct-marketing advertisers."
The eMarketer analysis stands as a significant third-party verification against some of the provisional numbers floating around in the media. A July Bloomberg article, for example, cited two anonymous sources indicating Facebook would book $1.4 billion this year. A March report from the Wall Street Journal pegged the company's 2010 revenue at a wide range of $1.2 billion to $2 billion, also citing anonymous sources. In both articles, it was unclear whether the information came from inside or outside the company itself.
Like Google, Facebook's self-serve advertisers are largely local, coming from marketing dollars once spent on yellow pages listings. If those advertisers perform anything like Google's, they won't be as cyclical as national brand advertising, giving Facebook a buffer against future ad slumps.
Naturally, the other half of Facebook's revenue comes from display advertising, which the company recently ramped up after Microsoft's deal to sell Facebook's banner advertising ended in February. The site now serves all its own uniquely sized units; they are smaller and come at a lower price point. That may also explain, despite their hefty revenue, the very low average ad rate of 56 cents for every 1,000 impressions Facebook brings in, compared to the $2.43 average for the internet at large.
In part driving those bottom-dollar ad rates is the fact that Facebook accounts for a significant percentage of all display ad impressions on the web -- 16.8% of all impressions the U.S. in May, according to ComScore. That makes Facebook responsible for almost a fifth of all ad traffic in the country.
While Facebook is ramping up ad revenue, MySpace can barely hang on to the budgets that remain. The News Corp.-owned social site stands to bring in $347 million this year, a 26% drop from the estimated $470 million from last year, according to eMarketer. Further, its going to get worse before it gets better: EMarketer estimates MySpace will come in under $300 million in 2011. The ailing company recently hired ad agency Pereira & O'Dell for its first consumer brand campaign this fall.

Even though many in the industry bandy about "social" as a wide-ranging category, Facebook is the only significant player in the space, and its clear supremacy has triggered more speculation over a potential IPO, once thought to be a possibility in 2010. A recent Bloomberg report said any offering has been pushed back at least until 2011. Demand Media and Skype woke up the tech IPO market with filings over the past few weeks. While both of those have revenue in the $100 million range, Facebook is a much bigger company. A recent round of funding from one of the company's existing backers, Elevation Partners, put the company's latest valuation at $23 billion, according to a report from Reuters Breakingviews. Taking eMarketer's latest revenue estimate into account, that would mean the company is looking at a valuation of 18 times revenue.
Facebook did not return calls seeking comment.

Aug 6, 2010

Consumers Still Like TV Ads Best

AUGUST 5, 2010

Commercials most noticeable, helpful and fun on TV

  Research on multiscreen consumers has indicated their tolerance for online advertising is getting better. A survey by Frank N. Magid Associates in May 2010 found that ads in online video content were as acceptable as television ads to a majority of viewers. And a December 2009 comScore study found that, while many people purposely watch TV online to avoid advertising, they would be willing to watch more ads than are currently streamed.
But a Microsoft Advertising study on reaching the multiscreen consumer found TV ads were still seen most positively. Respondents were 10 percentage points more likely to notice ads regularly on TV vs. on the computer, 22 percentage points more likely to say they are fun to watch, and 13 points more likely to say they are more meaningful and relevant.

Attitudes Toward Advertising, by Device, April 2010 (% of US multiscreen consumers)

On the flip side, ads viewed on a computer were seen as more annoying and less noticeable—both of which applied even more strongly to ads viewed on a smartphone.
While they have different opinions about advertising across screens, consumers still expect a cohesive experience with content. Most said this improved the relevance of their experience, made content more useful and made them think better of content providers.

Experience of Accessing Content on Different Types of Screens, April 2010 (% of US multiscreen consumers)

Marketers can support these cohesive content experiences by providing advertising that is relevant, with creative good enough to make online video ads as appealing as television commercials. Integrated campaigns that are also consistent across platforms will contribute to the viewing experience. Keep your business ahead of the digital curve. Learn more about becoming an eMarketer Total Access client today.
Check out today’s other article, “Social Shopping Draws Teens.”

Apr 23, 2010

Zynga spends between $5 million and $8 million per month for banner ads on Facebook


The game company can keep growing as long as it stays in Facebook's good graces





"The next three years are a hell of a lot harder than the last three"
More than 120 million people play Zynga's online games. Employee headcount has almost quadrupled in the past year, to 775. Revenue for the three-year-old company should surpass $450 million in 2010, according to two people who have been briefed on its financials.
Mind you, Zynga's games are free. Revenue mostly comes from selling virtual hoes and machine guns and such to players of FarmVille, Mafia Wars, and other titles. "Only a few companies are so privileged to get the rocketship growth that Zynga has," says Reid Hoffman, co-founder of LinkedIn and a Zynga director and investor. As for an initial public offering, "All options are on the table," he says.
In an interview at Zynga's overflowing offices in San Francisco, Mark Pincus, the company's 44-year-old founder and CEO, seems giddy. "It's fun," he says, swiveling back and forth in a conference room chair. "It's adrenaline."
It's a sweet gig—although there's one big unknown: Facebook. Zynga's success depends on the good graces of the social network, where almost all of its games are played. "The single biggest challenge is managing growth in the face of total uncertainty," says Pincus. By all accounts he's on friendly terms with Facebook founder Mark Zuckerberg—who has shown a willingness to knock heads.
In March the social network stopped letting Zynga and other app creators promote games in the "notifications" menu users see each time they log on. Facebook said users were complaining about spam-like messages that appeared every time one of their game-playing friends found a baby duck or whacked a mobster. One protest group on Facebook with more than 5 million users called itself "I Don't Care About Your Farm, Or Your Fish, Or Your Park, Or Your Mafia!!!"
Pincus says the policy change has hurt his business in "the short term" by slowing traffic to his games in the first quarter of this year. Still, he says, Zynga and Facebook can help each other, since his company's wares increase the time and attention users spend on the social network. He compares the relationship to that of a cable company and a hit-making network: "I think it benefits Facebook's users if we can create the next Sopranos and if we can be a brand, like HBO, that their customers really want." (Pincus is a minority investor in Facebook. All he'll say about his stake is that it's "basis points.")
Facebook doesn't just get happier users, it also gets big checks from Zynga. Any time a game looks like a potential hit, Pincus says his company deploys millions of dollars on ads promoting it to members of the social network. In total, Zynga spends between $5 million and $8 million per month for banner ads on Facebook, according to NeXt Up! Research. The aggressive promotions make it difficult for rivals to copy an idea for a game and make it as successful as Zynga's version, says Lisa Marino, chief revenue officer of app startup RockYou. "Social gaming is a math equation," says Marino. "When you put millions of dollars down to protect [a franchise], you will win it."
Facebook could force Zynga to adjust its math. More than 90% of the company's revenues come from users converting real cash into proprietary virtual currency. FarmVille, for example, has Farm Coins. Say you buy a tractor for 5,000 Farm Coins, which equals about $3.30. Typically the company pays less than 10% of that to a third-party transaction handler such as PayPal and keeps the rest. (In March, PayPal said Zynga was its second-largest merchant after eBay.)
Facebook is testing a service called Facebook Credits that would offer a single virtual currency for use on many different apps. If the social network forces app makers to use Facebook Credits, as some developers expect will happen this year, Zynga would have to pay the company up to 30% of every transaction. "If Credits become pervasive, I don't think Pincus can stop it. It's going to hit the margin," says Peter Relan, executive chairman of CrowdStar, one of Zynga's many competitors.
"There's just going to be one currency that people use" on all apps, Zuckerberg told Bloomberg TV on Apr. 21. He didn't say when Credits might become mandatory. Pincus is trying out the currency as an option in FarmVille and other games. "There is definite value for users and developers in having the trusted Facebook brand associated with buying virtual goods," he says.
Pincus says he's eyeing other ways to get his games in front of the masses. Apple's (AAPL) announcement on Apr. 8 that it plans to include a program for connecting people in social games played on the iPhone and iPad caught his attention: "It would make a lot of sense for Apple to be interested in doing more to enable social gaming," he says.
For now, Zynga's mission is to keep cranking out those Facebook hits. Work is going on around the clock; Pincus is encouraging employees to develop pet projects during weekend-long programming marathons. And, of course, the company is hiring like crazy. To help fill 300 job openings, it's running an ad on a billboard in San Francisco and has bought local public-radio sponsorships.
Pincus will need all the intensity he can get. Electronic Arts (ERTS) upped the ante in November when it bought Zynga rival Playfish for $275 million. "Zynga is riding high," says Barry Cottle, general manager of EA's interactive unit. "But they may soon find out that the next three years are a hell of a lot harder than the last three."
The bottom line: As long as Zynga keeps supplying Facebook with hit games—and ad revenue—this could be a long and profitable partnership.
Douglas MacMillan is a staff writer for Bloomberg BusinessWeek in New York.

Apr 12, 2010

The era of mobile advertising is coming soon

by Jason Kincaid on Apr 8, 2010


Today during its iPhone 4.0 developer preview, Steve Jobs announced Apple’s much-anticipated mobile advertising platform, iAd. This has been expected since Apple acquired mobile ad platform Quattro Wireless, after having AdMob snatched away by Google (though the FTC may recommend blocking that deal).
Apple will sell and host the ads, giving 60% of ad revenue back to developers, and Jobs says that developers can add ads to their apps “in an afternoon”. Unlike most mobile ads, which kick users outside of the application they’re currently using, iAd keeps users in the same app. In a jab at Flash, while showing an ad, Jobs said “Oh, by the way, all of this is done in HTML 5.”
The first ad Jobs showcased during his demo was for Toy Story 3. It was rendered in HTML 5, was fully interactive, and looked similar to a native app — it actually had a game integrated in it. Jobs said, “”This is a new kind of mobile ad. Have you ever seen a mobile ad like this? Anything even close?”
Second, Jobs showed off an ad for Nike, which showed a history of Nike ads and allowed the user to actually flip through a history of the brand’s shoes. Ads will have access to many of the same APIs as ‘normal’ native applications — they’ll be able to use location services and the accelerometer. Location, in particular, will be important — this is going to be a boon to hyperlocal advertising (provided Apple offers a good way for local businesses to get their ads in the system).
It sounds like Apple won’t be too restrictive on who can build apps: Ad agencies will be able to develop these interactive ads, as will app developers. Though I imagine they’ll have to go through a review process similar to native apps on the App Store. Update: During a Q&A Apple said it would use a “light touch” and that there were obviously some ads they didn’t want to have shown, the same way a TV network doesn’t want some ads shown.
The obvious consequence of this new platform is that ads from other ad networks may well become second-class citizens, perhaps not just from Apple’s perspective but from a functional standpoint. Details are still scant, but if iAds are the only ads on the iPhone that can access the iPhone’s API, then ads from third party networks may be less interactive, and may not be able to as effectively determine the user’s location. Assuming developers embrace iAds and the iPhone continues its strong growth, this could have a significant impact on Google’s mobile ad efforts in the future.
Here’s what Jobs had to say about the launch (we’re updating from from our live notes, some of this may be paraphrased):
“Developers [of free apps] need to find a way to start making their money. A lot of developers turn to advertising – and we think these current advertisements really suck.”
“If you look at advertisements on a phone, it’s not like on a desktop. On a desktop, its about search. On mobile, search hasnt happened. People aren’t searching on their phones. People are spending their time in apps”
The average user spends 30 minutes a day in apps. If we put an add up every 3 minutes, that’s 10 ads per day.
Throughout the iPhone community, that’s 1 billion ad impressions per day
We’ve all seen interactive ads on the web. We want to deliver interaction – but also emotion.
“If you click on an add now, you’re yanked out of your app. As a result, people don’t click on ads.”
“We have figured out how to do interactive and video content without ever taking you out of the app”
Apple will sell and host the ads, and give 60% of ad revenue to developers

Feb 3, 2010

Americans Look to Print for Savings

FEBRUARY 2, 2010

Low-involvement brands attract consumers with video content




The recession has inspired a thriftiness in consumers that some believe will outlast the economic downturn. Bargain-hunting Internet users have turned to price comparison hubs and coupon sites in increasing numbers, but according to data from Adweek and Harris Poll, Americans think the best places to look for deals are still offline.
Overall, nearly one-quarter of US adults reported that newspaper and magazine ads were the most helpful types of advertising when they were searching for a bargain, compared with 18% who indicated online ads were best.
Among younger respondents, however, the trend was reversed. Adults ages 18 to 44 preferred online ads for bargain hunting by a margin of at least 5 percentage points. The oldest respondents were the most likely to favor print, though they still thought Web ads were better for deal-seeking than direct mail or TV.

Advertising that Is Most Helpful When Bargain Hunting According to US Adults, by Age, December 2009 (% of respondents)

Education level also played a role in consumer perceptions of ads. College graduates were more than twice as likely as those with a high school education or less to say online ads were best for finding deals.

Advertising that Is Most Helpful When Bargain Hunting According to US Adults, by Education Level, December 2009 (% of respondents)

Despite a small overall preference for traditional ads, younger, better-educated consumers would use online advertising to look for a good buy—important for marketers trying to target this attractive segment.
Keep up on the latest digital trends. Learn more about an eMarketerTotal Access subscription today.
Check out today’s other article, “Consumer Goods Marketers Go Beyond Ads with Online Video.”   

Jan 10, 2010

Marketing, Not Ads, Fuels Social Spending Growth


JANUARY 8, 2010


Focus on word-of-mouth and earned media



Going social is no longer an experiment for marketers; it is a reality. There is no question that companies and brands are investing real dollars in social network marketing. However, paid advertising in social networks—banners, text ads and search advertising, as well as the more targeted advertising being deployed by Facebook and MySpace—is only a fraction of the spending.
The remainder is difficult to track, since dollars spent on social network marketing initiatives often come from a variety of budgets—including public relations, cause marketing and research, according to the Jack Myers Media Business Report. The researcher estimated marketers spent $800 million in 2009 on social network, word-of-mouth and conversational marketing, up more than 23% over the previous year. Further growth of 35% is expected for 2010 to more than $1 billion.

US Online Social Network, Word-of-Mouth and Conversational Marketing Spending, 2007-2012 (millions and % change)

That growth is substantially higher than what is predicted for paid social network advertising. eMarketer estimates that marketers spent $1.2 billion on paid social network advertising in the US in 2009, rising 7.1% to $1.3 billion in 2010.

US Online Social Network Advertising Spending, 2008-2011 (millions and % change)

“In 2010 and beyond, a substantial portion of marketers’ expenses will go toward creating and maintaining a fan page, managing promotions or public relations outreach within a social network, and measuring the impact of a social network presence on brand health and sales,” wrote eMarketer senior analyst Debra Aho Williamson in the report, “Social Network Ad Spending: 2010 Outlook.” “Paid advertising will not be the primary focus, but it will serve to drive traffic and engagement with the larger social network presence.”
Keep up on the latest digital trends. Learn more about an eMarketerTotal Access subscription, today.
Check out today’s other article, “The Shifting Always-On Device Market.” 

Dec 25, 2009

Twitter tree Christmas card




Check out the site: http://myxmastweet.com/
To make Christmas more present in people's lives W3haus creates a special project on the web. The goal is to use Twitter's popularity and create a huge Christmas tree with thousands of tweets. "Instead of using traditional cards or even e-mails, we'll let Internet users send holiday greetings to friends and family in Brazil and the world, in an easy and different way" says Tiago Ritter, Director of W3Haus. www.myxmastweet.com is a giant tree decorated with thousands of tweets from people from around the world. The tweets can be placed in different ways. Through Twitter, using the tag #myxmastweet or through myxmastweet.com, simply logging onto Twitter and typing the message. You can also send a message to a specific contact. The recipient will receive a mention message on Twitter stating that there is a holiday message for him in MyXmasTweet.
Advertising Agency: W3haus, Porto Alegre, Brazil
Creative Directors: Chico Baldini, Leo Prestes
Creation: André Jardim, Gabriel Schmitt
Art Director: Pablo de la Rocha e Vinicius Stein
Account Manager: Tiago Ritter
Motion/SoundFX: Matias Causa e Miguel Neves
Project Manager: Larissa Magrisso
Development: Alessandro Cauduro, Gustavo Allebrandt, Luiz Sordi
Published: December 2009

Dec 20, 2009

Cesviamo Stop Aids: The Condom Mob

Cesviamo Stop Aids: The Condom Mob

Brief: Cesviamo (www.cesviamo.org) is an italian social network created by Cesvi, a non-profit cooperation and development organization of social utility. The basic idea of the network is very simple: you can make a bet envolving all your friends in order to raise money for social issues.
In this case, we had 3 goals: to increase the awareness of the website, to explain how the social network works turning fundraising into "funraising", and to make people - and above all students - more conscious about AIDS, an actual and vivid issue.
Idea: So we've launched the biggest bet ever: the "Condom Mob" - 100 young person in a condom against AIDS!
The word of mouth has grown up trough the main social networks (facebook, twitter, friendfeed) and the event took place inside two italian universities: the first one in Milan, well known for communication studies, and the other one in Genoa, specialized in medical studies.
Results: The result was beyond our expectations! In the first case we've managed to reach 223 person entering the condom, while in the second case the person involved was 230!
The media coverage of the campaign was and still it is beeing impressive (tv, radio, magazines, social networks and hundreds of website and blogs). In the end the bet was won, and Cesvi saved the life of a child in Africa preventing him from AIDS (in detail, Cesvi supplied a complete therapy that reduces nearly 100% the risk of aids transmission from a HIV positive mother to her child)


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Advertising Agency: Now Available, Milan, Italy

Dec 18, 2009

Vietnam: Asia’s Hottest Advertising Market


By thomascrampton  September 13, 2009  Post a comment

This slide, presented last week by Vivek Couto of Media Partners Asia at their Asia Media Summit, shows the key markets for Asian advertising growth.
For those with bad eyesight, the top five growth markets for 2008-2013 are:
1- Vietnam 18%
2- Indonesia 11%
3- India 10%
4- China 9%
5- Philippines 5%
The second chart shows the growing importance of India and China in terms of scale, with the size of China’s advertising market overtaking Japan within the next five years.


Can Asia Flip Facebook’s Business Model?


By thomascrampton  October 8, 2009  Post a comment

As this chart shows, the sale of digital items rapidly overtook advertising as the major source of revenue for the Japanese social network GREE (same is true of other social networks in Japan and China).
For those unfamiliar, digital items sold can be anything from a gift for a friend to a pimped-up avatar. Benjamin Joffe has done some interesting studies of the topic.
Will Asia export this business model to Facebook?

ASEAN online advertising market


By thomascrampton  October 26, 2009  Post a comment





Online advertising numbers are notoriously difficult to estimate in Asia, with some claims of market size at multiples of estimates by others.
This estimate for online adspend in ASEAN, released in December 2008, is the The Yahoo!-Nielsen “Online Industry Review” study.
Here’s how they describe this study:
While there have been some online advertising estimates put forward by different firms in the past, these are mostly ad-hoc, general or cover only specific markets in this region. The Yahoo!-Nielsen “Online Industry Review” study is the first-of-its-kind formal study of the online advertising industry in Southeast Asia and aims to provide media practitioners a critical overview of the expected growth of the online industry, its challenges and potential solutions. The study covers robust two-year forecasts of Search and Display advertising as well as the media landscape overview of the six countries. The findings will help marketers create smarter media plans through a more in-depth understanding of cross media usage behavior of their users.
The table above reveals the forecast expenditure on online advertising across each of the Southeast Asia markets under investigation. The study shows that the online advertising industry in the region is expected to grow more than 60% between 2008 and 2010, across all the included markets. Display advertising will continue to take the lion’s share of the online advertising pie although Search advertising is expected to close the gap in Singapore and Malaysia by 2010. Strong growth is also expected in Search Advertising, particularly between 2008 and 2009 and for the less mature online advertising markets such as Thailand, Indonesia, Philippines and Vietnam.

Asia Social Media

By thomascrampton ⋅ December 8, 2009 ⋅ Post a comment

I met up with uber blogger Robert Scoble (aka: Scobleizer) ahead of Le Web. I intended on interviewing him, but he turned his camera on me before I could get mine out.

Dec 7, 2009

Ad Avoidance Up


DECEMBER 7, 2009 


Is behavioral targeting the answer?

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Consumers worldwide surveyed for Synovate’s “IN:FACT global study on media and advertising” were not very ad-friendly. Two-thirds thought there were too many ads on TV, and 39% said the same of the Internet.
North American respondents were trying harder to get away from advertising, rather than looking at ads as interesting items to share or discuss with friends. More than four in 10 US consumers said they were skipping ads on TV and the radio as well as avoiding Websites with intrusive ads more in 2009 than they were the year before.

Change in Advertising-Related Activities of Consumers* in North America, by Country, September 2009 (% of respondents)

When asked about positive ad-related activities, such as searching for advertisements online, sharing and discussing ads with friends, or following brands on Facebook and Twitter, responses were in the single digits. Most consumers reported never doing any such activities.
Behavioral targeting, because of its ability to improve ad relevance, is billed as a way to combat such ad fatigue. As eMarketer senior analyst David Hallerman notes, the technology will only come under further scrutiny due to privacy concerns, which make consumers resistant and will require transparency from marketers.
When Synovate surveyed consumers worldwide about targeted television and Internet advertisements, explaining that behavioral targeting would increase ad relevance, 42% of those polled responded positively.
“This form of behavioural targeting is something that many media owners and advertisers would like to be able to implement and our survey indicates that a substantial proportion of people would be willing to accept it,” said Philip Shaw, Synovate director, in a statement.
But the majority of those who were up for receiving behaviorially targeted ads insisted that the information collected not be personally identifying. Respondents in the US and Canada were among those most concerned about privacy issues, and most likely to reject behavioral targeting on that basis.
Keep up on the latest digital trends. Learn more about an eMarketerTotal Access subscription, today.
Check out today’s other article, “eMarketer Weighs In on 2010: Online Advertising & Usage.” 

eMarketer Weighs In on 2010: Online Advertising & Usage


DECEMBER 7, 2009 


eMarketer analysts give you their perspective

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   David Hallerman, Senior Analyst
Video
More marketers will increasingly embrace online video advertising, supported by the twin boom of video streams and video ad networks.
Further support for video ad growth will come from sites that offer a deeper catalog of professional video content—such as whole seasons of TV shows (both present and past), exclusives of entire sports events and other premium content. Such offerings will attract larger audiences. But in order to maintain the costs of deep-catalog video, the sites and their studio and TV network partners will need to introduce hybrid plans that combine subscription fees with advertising.
Ad Targeting and Privacy
Effective ad targeting depends on fresh and abundant data about Website visitors—what they’re doing, where they’ve been, where they go. However, both consumers and politicians are increasingly concerned about privacy issues.
From consumers, that will mean greater use of ad-blocking software or browser add-ons and more deletion of cookies. Consumers will be most sensitive to data gathered on social network sites, because of their personal nature.
From the government, that potentially means federal legislation limiting Website tracking.
For publishers and search engines to get in front of these changes will require greater transparency than ever before, such as Google’s new Privacy Dashboard. In 2010, we will see more Websites let users know what data is being kept about them and give them options to remove data or prevent it from being accumulated. However, such transparency alone will undermine online advertising efforts. That means publishers will also increasingly need to make clear what the trade-offs are for accepting online advertising—the free content, the quality of the content, the basic value exchange.
Search
The development of search engines, and related advertising, will increasingly include data gathered through the social Internet, including the real-time data from communication sites—mainly Twitter. By using social data to filter search queries, search engines will hope to deliver even more relevant results and more effective advertising.
These social search trends will bump up against the privacy concerns mentioned above. Again, those search and social sites that get ahead of the transparency curve will tend to gain more consumer mindshare than those who operate under a heavier cloak.

US Search Advertising Spending, 2008-2014 (billions)

Another key change to speed up in 2010 will be more video results as part of general search queries. That will help drive the greater traffic marketers will increasingly expect as a trade-off for the continued high CPM costs of video ad placements.
   Lisa E. Phillips, Senior Analyst
Internet Users and Usage
Internet usage will continue to rise, as consumers find more ways to access the Internet. The continuing proliferation of laptops, smartphones and Internet-enabled TVs, MP3 players and gaming consoles will be the main force behind this trend. Teens and young adults are already active Internet users with many devices. The change will be seen among adults ages 55 and older, many of whom have always had an interest in consumer electronics and now are discovering social networks and other media.
However, the number of Internet users will begin to stabilize, as penetration reaches 66% of the US population, or 205.3 million people. Year-over-year growth will slow from 3.3% in 2009 to 2.36% in 2013, reaching 70% penetration in four years.
Broadband standards in the US will be redefined by the Federal Communications Commission (FCC) in February 2010. The FCC’s current benchmark—which eMarketer uses—is an Internet connection of 200 Kbps in at least one direction. That falls an order of magnitude below global averages. The US does not even make the top 10 list of global “broadband leaders,” which measures household penetration and quality of connection. eMarketer will update its definition of broadband following the FCC’s decision in February 2010. The change may substantially affect estimates of US household broadband penetration, if cable and satellite connections—the dominant forms of digital broadband—prove slower than advertised.

US Broadband and Dial-Up Internet Households and Penetration, 2008-2013 (millions and % of total households)

Keep up on the latest digital trends. Learn more about an eMarketerTotal Access subscription, today.
Check out today’s other article, “Ad Avoidance Up.”
Tomorrow, check out analyst predictions on e-commerce and mobile.

Save the Boobs !!! Best Public Service Ad ever for Breast Cancer Awareness

Spread the awareness, spread this video. Share it with your friends.
It's for ReThink Breast Cancer and the girl in the video is an MTV Host her name is Aliya Jasmine and she has also produced the video. It is aired on MTV in Canada.

AT&T Advertising: Holiday Device TV Piano



This spot showcases AT&Ts holiday touchscreen devices. The spot opens with a concert pianist playing a classic Beethoven piece on a piano made of Samsung Flight and Mythic touchscreens. As the keys are touched, the phones illuminate to showcase various features and applications of the phones. Among some of the applications featured are: SocialNet (Facebook, Twitter), eBay, Tetris, MyCast, Yellowpages.com. As the music tempo picks up and the energy level increases considerably, we see the pianist rapidly engage with the phones and apps, highlighting that when your touchscreen runs on the nations fastest 3G network, the difference can bedramatic. This spot is tagged with the Flight and the Mythic and promotes the buy one get one free offer on Samsung touchscreens.


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Advertising Agency: BBDO, USA
SVP, Creative Directors: Darren Wright, David Skinner
Senior Art Director: Michael Bae
Senior Copywriter: Ashton Rose
Agency Producers: Becky Burkhard, Bob Emerson
Senior Account Executive: Kitsy Fischer
Director: Shilo
Production Company: Shilo
Creative Director: Andre Stringer
Associate Creative Director: Cassidy Gearhart
Lead CG Artist: Christopher Fung
Director of Photography: Max Goldman
3D Lighter: Craig Kohlmeyer, Christopher Fung
3D Modeling: Youngmin Kim
3D Previs: Richard Cayton
Compositing: Dorian West, Christopher Fung, Cassidy Gearhart, Shiouwen Hong, Helen Kim
2D Animation: Shiouwen Hong
3D Tracking: Eric Epstein, Matt Broeska, Emily Meger
Roto: Jihyae Ham, Adriana Vallejo
Editors: Nate Caswell, Cassidy Gearhart
Line Producer: Chris Palladino
Production Coordinator: Damon Smith
Production Manager: Rob Smyth
Executive Producer: Tracy Chandler
Post Producer: Amy Fahl
Sound Design & Music Company: Mophonics
Final Mix Company: Sonic Union
Mixer: Mike Marinelli
Talent: Kwan Yi